tModLoader is a framework and client for creating and loading complex Terraria modifications. ![]() It is officially endorsed by Re-Logic and is available through Steam. The latest version of tModLoader is 2022.9.47.xx and it works with Terraria 1.4.3.6. TConfig is a content creation tool and content loader.It can be downgraded to "1.3-legacy" ( Terraria 1.3.5.3), to play older mods. TerrariaPatcher allows customization of game mechanics and behavior with its included patches and plugins.tAPI allows creation, management and playing of multiple mods at once.Terraria Custom Content Loader allows using custom sprites, fonts, music, and sounds, and permits using multiple Texture Packs at the same time.Detox is a client modification that allows customization via the use of plugins. Users can create their own modifications by writing plugin code. Terraria Tweaker 2 is a client modification that allows customization via the use of plugins.TerrariaPatcher works with Terraria 1.3.5.3 and tModLoader 0.11.4.0. The following mods have their own external wikis: For TT2 updates, see here or use the built-in updater. SpriteBatch.Draw(mod.GetTexture("NPCs/BloodLord/BloodLord"), npc.Center - Main.screenPosition, null, Color.Red * (70f / 255f), 0f, new Vector2(Sphere, Sphere), 3f, SpriteEffects.(See its wiki on the Terraria Mods Wiki for a more recent and comprehensive resource.)Ī quality-of-life mod that adds a variety of new town NPCs based around alchemy and convenience, as well as 2 post-Moon Lord bosses.Ī massive mod that adds lore, an abundance of new items, weapons, armor, biomes, town NPCs, and several hours of post-Moon Lord content. Public override bool PreDraw(SpriteBatch spriteBatch, Color drawColor) Int dust = Dust.NewDust(npc.position, rectangle.Width, rectangle.Height, 6, 0, 0, 100, color, 2.5f) Rectangle rectangle = new Rectangle((int), (int)( + ((npc.height - npc.width) / 2)), npc.width, npc.width) Vector2 offset = new Vector2((float)Math.Cos(npc.ai), (float)Math.Sin(npc.ai)) Such mystery We're waiting for this to be done. Vector2 vector8 = new Vector2( + (npc.width * 0.5f), + (npc.height * 0.5f)) įloat rotation = (float)Math.Atan2((vector8.Y) - ( + ( * 0.5f)), (vector8.X) - ( + ( * 0.5f))) 1 587 588 589 5 Next Celris Plantera 11,761 Limes said: So, is it updated 1.3.1.1 is written all over, but the To Do section says updating to 1.3.2 is complete. NPC.NewNPC((int), (int), mod.NPCType("BloodLord")) //NPC name Int num54 = Projectile.NewProjectile(vector8.X, vector8.Y, (float)((Math.Cos(rotation) * Speed) * -1), (float)((Math.Sin(rotation) * Speed) * -1), type, damage, 0f, 0) Int type = mod.ProjectileType("BloodBeam") //put your projectile Vector2 vector8 = new Vector2( + (npc.width / 2), + (npc.height / 2)) ![]() If (npc.target = 100) // 100 is projectile fire rate ![]() Npc.damage = (int)(npc.damage * 0.6f) //boss damage increase in expermode Npc.lifeMax = (int)(npc.lifeMax * 0.5f * bossLifeScale) //boss life scale in expertmode ![]() Public override void ScaleExpertStats(int numPlayers, float bossLifeScale) Item.NewItem((int), (int), npc.width, npc.height, mod.ItemType("SwordOfDestruction")) I know its not one of the mods, because it happens when all of them are disabled too. PotionType = ItemID.GreaterHealingPotion //boss drops On my tmodloader server, no mobs spawn on the surface. Public override void BossLoot(ref string name, ref int potionType) Main.npcFrameCount = 6 //boss frame/animation AnimationType = NPCID.MartianSaucer //this boss will behavior like the MartainSaucer
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