We’re not sure how the new footage managed to surface after all these years, with Graslu00 revealing only how the game is running (via an emulator at 4K/60 FPS on the Xenia emulator), but staying quiet on how the game reemerged. From starting screen to the very end, as well as some additional multiplayer gameplay, behold the Bond remaster we never got (even though it still looks pretty amazing, while hewing to Rare’s N64 graphical style, to this day): Now, thanks to a YouTuber who goes by “Graslu00,” a trove of new footage has emerged from the abandoned do-over, which reportedly was intended to arrive as an Xbox Live Arcade remaster, via IGN. After Microsoft purchased Rare in 2002, plans emerged for an upscaled Xbox 360 remaster of GoldenEye 007 - but owing to rights issues surrounding the Bond franchise at the time, the game never made it into players’ hands. Back in the days when Pierce Brosnan was the face of Special Agent 007 and Rare was a powerhouse studio for the Nintendo 64, there was no better place to be than in the 64-bit corridors and James Bond-worthy outdoor set pieces of GoldenEye 007.īased on the big-screen 1995 Bond spy thriller of (nearly) the same name, GoldenEye 007 was a not-so-rare home run for Rare the studio, which cranked out a ton of N64 hits during its Nintendo heyday, from Jet Force Gemini to Banjo-Kazooie to Perfect Dark to Conker’s Bad Fur Day to Donkey Kong 64 and - believe it or not - many more.
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